This is for you Hal because I love you so much and strive to be as good as you (even tho I know it will never happen). What happened yesterday, March 19 had nothing to do with strategy and had everything to do with gun fights and Hal's confidence in his IGL. Hal needs to get confident, and Evan and Jordan need to commit to whatever he says. They need to live and die with him. And if they do die, Hal needs to take responsibility, and say he messed up. You need to get Hal's confidence up in his IGL skills, or you will not make LAN. Hal is the best IGL in the game. And for the love of God, EVAN SHOULD ALWAYS BE THE ONE TO OPEN UP A FIGHT, let your star player open the fight, he's literally the best Apex player in the world, but it's like he's on a fucken chain. I'm sorry for the rant but I hate to see my favorite player and team struggle so desperately.
"What should I do (I'm white)" Literally shut up, nobody asked which race you are, in my eyes it's irrelevant. The fact that race influences chess so much is a symptom of inherent systemic racism in the world.
I really love Nanahira. Like, a lot. Like, a whole lot. You have no idea. I love her so much that it is inexplicable, and I'm ninety-nine percent sure that I have an unhealthy obsession. I will never get tired of listening that sweet, angelic voice of hers. It is my life goal to meet up her with her in real life and just say hello to her.
I fall asleep at night dreaming of her holding a personal concert for me, and then she would be sorry tired that she comes and cuddles up to me while we sleep together. If I could just hold her hand for a brief moment, I could die happy. If given the opportunity, I would lightly nibble on her ear just to hear what kind of sweet moans she would let out. Then, I would hug her while she clings to my body hoping that I would stop, but I only continue as she moans louder and louder.
I would give up almost anything just for her to look in my general direction. No matter what I do, I am constantly thinking of her. When I wake up, she is the first thing on my mind. When I go to school, I can only focus on her. When I go come home, I go on the computer so that I can listen to her beautiful voice. When I go to sleep, I dream of her and I living a happy life together. She is my pride, passion, and joy. If she were to call me "Onii-chan," I would probably get diabetes from her sweetness and die.
I wish for nothing but her happiness. If it were for her, I would give my life without any second thoughts. Without her, my life would serve no purpose. I really love Nanahira.
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
Spinners are the most degenerate thing I have ever witnessed in a so-called "rhythm" game. I'm not exaggerating when I say they literally ruin osu. Imagine if Guitar Hero had you randomly grab the guitar by the neck and start shaking it around as fast as possible before you start playing chords again. Yeah, it would be fucking stupid. Now imagine that there's an obstacle in osu where you need to shake your mouse faster than humanly possible just to get a clear and then click on the next circle within fractions of a second. That would also be fucking stupid. But that's where we end up when a shitty DS game gets ported to a completely different platform with no alterations to make it actually playable. The fucking theme song even says "click the circles.... to the beat" not "click the circles after having a seizure and not knowing where your mouse cursor is." Oh, or I could turn on autospin and lose 10% of my pp to fix a glaring design flaw in the game. I will never play a beatmap with a spinner in it ever unless the devs stop idolizing the "perfect Japanese game design" and remove spinners entirely.
I GO TO HIGHSCHOOL AND THERES THIS GROUP OF PEOPLE FULL OF TYLER FANS (ABOUT 4), THESE FANS ARE SO OBSESSED WITH TYLER THEY MAKE FANFICS ABOUT HIM, BLAST EARFQUAKE,SEE YOU AGAIN AND SWEET/ THOUGHT YOU WANTED TO DANCE, IN THE BACK OF THE CLASSROOM, DRESS LIKE TYLER, AND EVEN CONVINCED MY MATH TEACHER TO PLAY HIS MUSIC IN THE CLASS, DUDDDDDEEE ITS SO CORNYY I CANT STAND THEM. I WORED A GOLF SHIRT TO SCHOOL ONE DAY AND ONE OF THEM SAW THAT I WAS WEARING IT AND CAME UO TO ME MAD SAID "HEY DO YOU EVEN LISTEN TO TYLER" AND I SAID "¡ do" AND THEY SAID "WHATS YOUR FAVORITE ALBUM" | SAID "cherrybom or wolf" AND STARTED SAYING TO ME THAT TYLER IS THEIR FAVORITE ARTIST AND THEY PROBABLY KNOW MORE ABOUT HIM THAN ME, LIKE OKK DAMMM I DONT REALLY CARE, I WORED A SHIRT AND SHE MAKING A BIG DEAL OUT IT LIKE HES POPULAR WHY YOU MAKING A BIG DEAL I DONT UNDERSTAND THEY HAVE THE THE BRAIN CAPACITY OF A DAMN PEANUT, I HATE HIGHSCHOOOLLL!!!!