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Operation Overhaul intro – BattleBit Remastered

    Welcome to the Operation Overhaul playtest!
    
    Don't worry, this message won't appear again - we'll keep this brief.
    
    Operation Overhaul began with a question we've had since BattleBit first launched:
    
    How do you build teamwork and battlefield awareness when 250 players collide in pure chaos?
    
    It sounded straightforward, but the deeper we went, the more complex it became.
    
    With this many players, destructible environments, constant movement, audio from every direction, and rapid combat pacing, the battlefield can overwhelm even the best intentions.
    
    We realized the game needed to communicate the action more effectively - not by making things easier, but by making them clearer.
    
    Operation Overhaul is all about that clarity: stronger visual cues, refined audio, better feedback, and reducing unnecessary "noise" so the real action stands out.
    
    For the last two years, we've been pushing nonstop. Aside from the burnouts and breaks we had to take to stay sane, development and experimentation never really stopped.
    
    Internally we tested this build as much as possible to keep it stable and polished - but nothing can simulate the chaos of 250 real players. That's why this playtest exists: to hunt down server and client crashes, spot performance issues, and eliminate anything that could threaten the final release.
    
    And about "performance"... BattleBit must stay playable on low-end hardware. We've heavily optimized every visual and audio upgrade, but there's still room to improve, and we'll keep refining it throughout the playtest.
    
    During this playtest, we'll be profiling the live game and tracking its performance, bugs, and crashes in real time.
    
    If we discover any critical server issues that force us to stop the test, we'll postpone, fix them, and return - as many times as needed - until there are no major blockers for launch.
    
    You can report bugs or send feedback at any time through the Pause Menu - it's on the bottom - right while you're in a match.
    
    Additionally, all vehicles still use the old systems. During these two years we prioritized infantry clarity and gameplay, so expect some instability from them in this playtest.
    
    Thank you for joining the Operation Overhaul playtest. We hope you enjoy the experience :)