In today's Roblox economy, this isn't much a surprise really. 100 robux is like the equivalent of a dollar and it's pretty common knowledge. You should also note that the Roblox economy - although virtual - is just like a real life economy. The value of robux can fluctuate based on capitalist values - users can decide the price of their products and that could completely change the value of Robux. A great example of this are the items that were sold in the early 2010s compared to items sold today. The average hat on Roblox, before UGC, back in 2014 would be about 15-20 robux, which is around .5 to a dollar then. If you look at an average hat today - which is a UGC item - that item would cost 50-100 robux, which is also still about a dollar. Not only are the economic decisions of the user are a major factor in the virtual economy, but also real life economic fluctuations as well. Even if the robux economy was well maintained, it can not avoid the fluctuations of the US Dollar or other real-life currencies. 100 robux, may seem a lot, but that's the reality of economics. I mean, I personally agree it's a lot, and I mostly blame the Roblox community for being the leading problem in that. Destroying the economy due to their greed and inexperience.